The Razer Ourobors is a high-end gaming mouse, designed to be customizable and fit for every type of hand. Being high-poly only, it was made for product show-off or commercial purposes.
This model was my first high-poly model. It is made entirely in 3ds Max from scratch. All textures were applied procedurally using the material editor in 3ds Max. Renders were made using Nvidia Mental Ray. It took me 1 week to complete it.
I learned a lot about high-poly modeling by making this mouse, such as the workflow of using blueprints as references and modeling specifically to work with the turbosmooth modifier. I also found out how to create procedural materials in 3ds Max, and how to create post-processing effects to create the bloom coming from the lights.