The Adventurer's Axe, made by MTech USA, is a small axe with many uses, from cutting down branches to chopping in some wild beast's head. This tool is a must-have for every survivalist out there. The soft rope around the handle makes this axe feel comfortable to use. The model has been designed to be used as a melee weapon in a first-person survival game.
With its 2,242 triangles, this model is optimized to be used in a game engine. It has been created by modeling a high-poly version first, based on reference images. After the high-poly model was done, a low-poly version was made, removing unnecessary triangles that added no definition to the model. Using a projection cage, normals were created to fake the smoothness of the high-poly onto the low-poly axe. PBR textures were created in Photoshop. The render was made in Unreal Engine 4. This model was created in 1 week.
Making this Axe really helped me understand the PBR asset creation workflow. I learned more about optimizing a low poly model and unwrapping, as well as creating a projection cage and texturing.