My work

Coding Projects

Solani
Unity C#
Exploration adventure game based around the concept of light.
Marble Race
Unity C#
Luck-based giveaway system for Twitch streamers.
Survival AI
C++
Custom AI designed to survive in a Zombie-filled world.
Captain Toad
Unity C#
Pirate-inspired recreation of Nintendo's Captain Toad

Art Projects

Nuclear Lab
Unreal Tournament
A deathmatch-focused map, designed for a 2-3 players.
M1918A2 Browning AR
Low Poly
Realistic model of the M1918A2 Browning Assault Rifle, used in WW2.
MTech USA Axe
Low Poly
Realistic model of MTech USA's Adventurer's Axe.
Spider Mech Rig
Rigging
A rigged Spider Mech model, ready for animation.
Ferrari 250 GTO
High Poly
Realistic high poly model of the Ferrari 250 GTO.
Razer Ouroboros
High Poly
Realistic high poly model of the Razer Ouroboros Gaming Mouse.

About me

My name is Quinten Wuyts and I'm a 21 year old Game Developer. Currently, I'm employed at Aeroplane in Mechelen (Belgium).

As a versatile Game Developer, I try to achieve the best possible results through deep research and experimenting. Although programming is where my heart lies, I'm open-minded and have developed interest in other parts of the game development pipeline, such as 3D asset creation, particles and level design.

I flourish in small to medium groups of passionate game developers. As part of my team, I like to support and help my co-workers, however, I'm not afraid to suggest my own idea, or to enter into discussion about topics I have a good understanding of.

If you'd like to know more about me, feel free to get in touch with me!

Skills

Software

Visual Studio 3 years
Unity 2 years
Unreal 2 years
3ds Max 3 years
Photoshop 3 years
Substance Painter 1 year
Illustrator 1 year

Languages

Dutch
Native
English
Fluent
C++
Fluent
C#
Fluent
HLSL
Fair

Get in touch